Mods for rise of the tomb raider

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It’s a love letter to all of our memories of these games, but it’s also truly fascinating to see how far hardware pushed in the ‘90s to make Tomb Raider work. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II, and III. With these categories in mind, we led our conversations in the same order.Įngineering Goal: Performance with Pixel-Perfect PreservationĪt the outset, we knew we would use the original source code and engine. Within pre-production, we divided the conversation into three buckets: engineering, gameplay, and art. What would the balance of preservation and modernization look like? We call it. We wanted to both honor the foundations of the franchise and make accessible to modern audiences the original games in all their glory. As Crystal Dynamics continues to expand the Tomb Raider franchise, the timing seemed perfect to reintroduce audiences to the games that started it all.

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